Tania Fraga, Vice President

She is a Brazilian architect and artist. She holds a PhD. on the Communication and Semiotics Program at the Catholic University of Sao Paulo (PUC). In the course of 1999, Tania developed a Post Doctoral research project at CAiiA-STAR, UK with a research grant from CAPES, the Brazilian Agency for the Improvement of Higher Education Personnel. She was Professor and Co-ordinator of the Graduation Studies of the Art Institute at University of Brasilia, Brazil, where she is Associated Researcher. She was member of the Advisory Research Committee of the Banff New Media Centre in 2003, Canada. She was Visiting Scholar at the Computer Science Department at The George Washington University, Washington DC, 1991/1992 and Artist-in-Residence at The Bemis Foundation, USA, 1986, with a grant from the Fulbrigth Commission. She has been showing and publishing her work in many national and international exhibitions, lectures, workshops, seminars and congresses.

 

Tania's current field of research is the creation of interactive cyber-worlds, for interactive stage performances and interactive art installations. They are based on 3D modelling, animation and VRML (Virtual Reality Modelling Language), JavaScript and Java 3D languages.He has published nationally and internationally and participated in exhibitions and shows in Brazil, Germany, Australia, United States, France, Britain, Italy, Russia, Switzerland, Norway and Hong Kong. Residence on new technologies in education at the Institute of Education, University of London. She developed post-doctoral project in computer interactive arts at the Centre for Advanced Inquiry in the Interactive Arts, Technology and Art Research in Newport, Plymouth, UK.

 

Currently developing a post doctoral studies at ECA - USP - SP. A doctor in communication and semiotics from the Pontifícia Universidade Católica de São Paulo (PUC/SP). She served as a professor with the Arts Institute of the Universidade de Brasília (UnB), where she works as an associate researcher. She has worked with interactive computational art since 1987, using virtual-reality technologies.